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Last of us part 2 trailer 111/8/2023 ![]() I walked away from part 2 absolutely loving the game. I love the fact that the story doesn't really have a happy ending and is left with both girls having suffered significant loss, all for the sake of revenge. By the time I was a few chapters in with Abby I was already enjoying this game much more than the first one. Part 2 hooked me a lot more than part 1 did. Realizing her greatest fear of having no one. Ellie returns home and finds that there is no longer a home to go to. Ultimately choosing to accept his death and end this cycle of revenge. She finds it in a roundabout way, rather than killing Abby she sees the similarities with Abby and Lev mimicking her relationship with Joel. Flash forward to the games actual climax, and you see Ellie desperately seeking the closure that we as the players are also looking for. Confirming that Jesse was right, she can't help but get in her own way. Though the PTSD episode and mere mention of Abby from Tommy leads her to throw away everything. Once the showdown between Ellie and Abby finishes. Those characters have a lot more in common than people seem to acknowledge. And I'll say it again, Ellie and Abby's motives are near identical. ![]() ![]() Though it seems a lot of people refused to understand Abby's perspective once it was shown to them because they were still hung up on her killing Joel. It's easy to come out of the gate hating this character, because that's what the game wants you to do. You learn that her motives for hunting down and killing Ellie's "dad" are near identical to Ellie's crusade against Abby. At this point the game starts to make the "villain" not seem so villainous after all. Then at the supposed climax we switch perspectives to the "villain". You see the game progressively demonizing Ellie and her actions. "Everyone is the hero of their own story". The story also plays with the idea of perspectives. You see Ellie completely lose herself to this idea of revenge, all to ease her pain of loss which ultimately only causes her more pain but she doesn't come to this conclusion until it's too late. Once again, the character development and dialogue are the best parts of the story. Tons of subtle foreshadowing and self fulfilling prophecies, especially so for Ellie. Again though, the overall story was pretty simple, however, the story evolves far beyond that of the simplistic revenge story that it camouflages itself as. I played both games on grounded difficulty so the improvements to the gameplay mechanics and area designs as a whole were instantly appreciated and noticeable. The areas were designed better allowing for more fluid options and approaches to encounters. The addition of prone really went far for the stealth mechanics and dodging added more depth to the melee system. Like I mentioned just above, the gameplay mechanics were much better. Last of Us part 2 improved in every single aspect. The story and character depth was just a bit too shallow. Despite hearing that this game was a perfect masterpiece I walked away feeling the game was a solid 7.5/10. There are some great interactions between the two and watching their relationship blossom is the core of this game. A girl who equally needs him as much as he needs her. ![]() Not that anything is wrong with that but there's only so much you can do when simply making the gruff asshole turn over a new leaf for a young girl who is filling in the role of his dead daughter. ![]() Joel and Ellie's relationship is 100% what this game is. The game shines with its attention to detail, character development/writing and dialogue. The story also leaves a lot to be desired, it's rather straightforward and simple. The gameplay mechanics are good for what they are but are drastically improved upon in the sequel. The gameplay and story picks up from there but both are still lacking. I played through the first game and it was a slog up until about Tess dies. Haven't owned a Playstation since PS2, got a PS4 given to me by my cousin with the stipulation that I had to play this series. ![]()
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